9/16/2023 0 Comments Sam and max charactersThis is likely done to make him, the Player Character, more of an Audience Surrogate. Adaptational Heroism: Downplayed, but his Comedic Sociopathy is reduced in the games compared to in the comics and cartoon.Though this trope is played with and balanced out by him not being as trigger happy and generally refusing to use his gun on living people. Adaptational Badass: In the games, he's a MUCH better shot with his gun than in the comics, able to hit whatever he's aiming at with ease.Acquired Poison Immunity: In "The City That Dares Not Sleep", he mentions that he's developed an immunity to chocolate (one of the substances that is poisonous to dogs) due to consuming so many fudege ice cream bars.He wields a Hand Cannon revolver, which he's quick to use, despite having terrible aim, or the fact he doesn't know what the word "aim" even means. Since then, they'be been inseparable, living and working together. He was born March 3rd, presumably sometime in the 1970's, and has been best friends with Max ever since they were children. Max is usually the only thing keeping him from taking his "job" too seriously.Īlthough most of the time he acts like a human in a dog costume, Sam sometimes behaves like a dog, sticking his head out the window, whining, growling, or enjoying dog treats. He retains a mostly laid-back personality, except for his enthusiasm for his warped sense of justice. He's passionate about justice, heavy weaponry, and bluegrass and, to a lesser extent, popsicles, although he's self-conscious about his weight. He tends to come off as more level-headed and less violent than his partner Max, but not by much. Sam is one-half of the titular Freelance Police and is depicted as a six-foot tall anthropomorphic dog in a Film Noir-styled suit and fedora.
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